A variant often popular with children or an odd number of players. Play is as above accepted that all players try to sink all carrom men, regardless of color. The nine carrom men of one color are worth one point each and the nine carrom men of the other color are worth two points each. The red queen is worth five points and may only be captured by pocketing another carrom man on the same or subseqent strike. A player reaching 17 or more points is the winner; otherwise the winner is the player with the most points after all carrom men have been pocketed.